Difference between revisions of "Vampire Disciplines"
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| − | + | This is the page lists all of the vampire disciplines covered on Carpe Noctum, as well as any related houserules, roll information. | |
| − | + | === Additional Notes === | |
| − | + | * There are merits available in CG that may alter the rules outlining the disciplines a character begins with. In the case of the vampire merit ''Additional Discipline'', a vampire may take an additional discipline that is not in-clan. This merit costs 5 points, and grants access of universal disciplines which are Celerity, Obfuscate, Potence, Presence, Animalism, Fortitude, Dominate and Auspex. The merit does not grant availability for clan-specific disciplines such as Quietus, Serpentis, Protean, Necromancy, Dementation, Thaumaturgy or Obtenebration. Clan-specific disciplines can only be gained through IC story. | |
| − | + | :* Another situation where a characters disciplines may not follow the above rule is in regard to the Tremere-specific flaw, ''Thaumaturgically Inept''. This is a -5 point flaw and restricts the Tremere from using the discipline Thaumaturgy. | |
| − | + | * When it comes to learning disciplines ICly, players should remember that ICA=ICC, and that in the case of heavily guarded disciplines such as Serpentis, Thaumaturgy or Necromancy there may be additional consequences to possessing said disciplines. | |
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| − | : | ||
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| − | + | <table style="width: 100%;"> | |
| + | <tr> | ||
| + | <td style="width: 30%; padding: 10px; vertical-align: top;"> | ||
| − | + | == A == | |
| + | * [[Animalism]] | ||
| + | * [[Auspex]] | ||
| − | + | == B == | |
| + | |||
| + | == C == | ||
| + | * [[Celerity]] | ||
| + | * [[Chimerstry]] | ||
| + | |||
| + | == D == | ||
| + | * [[Dominate]] | ||
| + | * [[Dementation]] | ||
| + | |||
| + | == E == | ||
| + | |||
| + | == F == | ||
| + | * [[Fortitude]] | ||
| + | |||
| + | == G == | ||
| + | |||
| + | == H == | ||
| + | |||
| + | </td> | ||
| + | <td style="width: 30%; border-left: 1px solid #ccc; padding: 10px; vertical-align: top;"> | ||
| + | |||
| + | == I == | ||
| + | |||
| + | == J == | ||
| + | |||
| + | == K == | ||
| + | |||
| + | == L == | ||
| + | |||
| + | == M == | ||
| + | |||
| + | == N == | ||
| + | * [[Necromancy]] | ||
| + | |||
| + | == O == | ||
| + | * [[Obfuscate]] | ||
| + | * [[Obtenebration]] | ||
| + | |||
| + | == P == | ||
| + | * [[Potence]] | ||
| + | * [[Presence]] | ||
| + | * [[Protean]] | ||
| + | </td> | ||
| + | <td style="width: 30%; border-left: 1px solid #ccc; padding: 10px; vertical-align: top;"> | ||
| + | |||
| + | == Q == | ||
| + | * [[Quietus]] | ||
| + | |||
| + | == R == | ||
| + | |||
| + | == S == | ||
| + | * [[Serpentis]] | ||
| + | |||
| + | == T == | ||
| + | * [[Thaumaturgy]] | ||
| + | |||
| + | == U == | ||
| + | |||
| + | == V == | ||
| + | * [[Vicissitude]] | ||
| + | |||
| + | == W == | ||
| + | |||
| + | == X == | ||
| + | |||
| + | == Y == | ||
| + | |||
| + | == Z == | ||
| + | </td> | ||
| + | </tr> | ||
| + | </table> | ||
| + | ------ | ||
| + | __NOTOC__ | ||
| + | [[Category:Core]] [[Category:Directory]] | ||
[[Category:Sphere]] [[Category:Vampire]] [[Category:Core]] [[Category:Pending]] | [[Category:Sphere]] [[Category:Vampire]] [[Category:Core]] [[Category:Pending]] | ||
Latest revision as of 22:06, 1 July 2023
This is the page lists all of the vampire disciplines covered on Carpe Noctum, as well as any related houserules, roll information.
Additional Notes
- There are merits available in CG that may alter the rules outlining the disciplines a character begins with. In the case of the vampire merit Additional Discipline, a vampire may take an additional discipline that is not in-clan. This merit costs 5 points, and grants access of universal disciplines which are Celerity, Obfuscate, Potence, Presence, Animalism, Fortitude, Dominate and Auspex. The merit does not grant availability for clan-specific disciplines such as Quietus, Serpentis, Protean, Necromancy, Dementation, Thaumaturgy or Obtenebration. Clan-specific disciplines can only be gained through IC story.
- Another situation where a characters disciplines may not follow the above rule is in regard to the Tremere-specific flaw, Thaumaturgically Inept. This is a -5 point flaw and restricts the Tremere from using the discipline Thaumaturgy.
- When it comes to learning disciplines ICly, players should remember that ICA=ICC, and that in the case of heavily guarded disciplines such as Serpentis, Thaumaturgy or Necromancy there may be additional consequences to possessing said disciplines.
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