Difference between revisions of "Vampire Disciplines"

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While in CharGen, vampire characters receive 3 points to spend on their disciplines. The characters points must be spent on their in-clan disciplines, which have been listed below.  
 
While in CharGen, vampire characters receive 3 points to spend on their disciplines. The characters points must be spent on their in-clan disciplines, which have been listed below.  
  
: <li> '''Assamite''': Celerity, Obfuscate, Quietus
+
: <li> '''Assamite''': [[Celerity]], [[Obfuscate]], [[Quietus]]
: <li> '''Brujah''': Celerity, Potence, Presence
+
: <li> '''Brujah''': [[Celerity]], [[Potence]], [[Presence]]
: <li> '''Followers of Set''': Obfuscate, Presence, Serpentis
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: <li> '''Followers of Set''': [[Obfuscate]], [[Presence]], [[Serpentis]]
: <li> '''Gangrel''': Animalism, Fortitude, Protean
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: <li> '''Gangrel''': [[Animalism]], [[Fortitude]], [[Protean]]
: <li> '''Giovanni''': Dominate, Necromancy, Potence
+
: <li> '''Giovanni''': [[Dominate]], [[Necromancy]], [[Potence]]
: <li> '''Malkavians''': Auspex, Obfuscate, Dementation or Dominate (See rules below)
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: <li> '''Malkavians''': [[Auspex]], [[Obfuscate]], [[Dementation]] or [[Dominate]] (See rules below)
: <li> '''Nosferatu''': Animalism, Obfuscate, Potence
+
: <li> '''Nosferatu''': [[Animalism]], [[Obfuscate]], [[Potence]]
: <li> '''Toreador''': Auspex, Celerity, Presence
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: <li> '''Toreador''': [[Auspex]], [[Celerity]], [[Presence]]
: <li> '''Tremere''': Auspex, Dominate, Thaumaturgy
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: <li> '''Tremere''': [[Auspex]], [[Dominate]], [[Thaumaturgy]]
: <li> '''Ventrue''': Dominate, Fortitude, Presence
+
: <li> '''Ventrue''': [[Dominate]], [[Fortitude]], [[Presence]]
 
: <li> '''Caitiff''': See Caitiff rules
 
: <li> '''Caitiff''': See Caitiff rules
: <li> '''Lasombra (Antitribu)''': Potence, Obtenebration, Dominate
+
: <li> '''Lasombra (Antitribu)''': [[Potence]], [[Obtenebration]], [[Dominate]]
  
 
There are merits available in CG that may alter the above rule. In the case of the vampire merit ''Additional Discipline'', a vampire may take an additional discipline that is not in-clan. This merit costs 5 points, and grants access of universal disciplines which are Celerity, Obfuscate, Potence, Presence, Animalism, Fortitude, Dominate and Auspex. The merit does not grant availability for clan-specific disciplines such as Quietus, Serpentis, Protean, Necromancy, Dementation, Thaumaturgy or Obtenebration. clan-soecific disciplines can only be gained through IC story.  
 
There are merits available in CG that may alter the above rule. In the case of the vampire merit ''Additional Discipline'', a vampire may take an additional discipline that is not in-clan. This merit costs 5 points, and grants access of universal disciplines which are Celerity, Obfuscate, Potence, Presence, Animalism, Fortitude, Dominate and Auspex. The merit does not grant availability for clan-specific disciplines such as Quietus, Serpentis, Protean, Necromancy, Dementation, Thaumaturgy or Obtenebration. clan-soecific disciplines can only be gained through IC story.  

Revision as of 22:27, 1 July 2023

While in CharGen, vampire characters receive 3 points to spend on their disciplines. The characters points must be spent on their in-clan disciplines, which have been listed below.

  • Assamite: Celerity, Obfuscate, Quietus
  • Brujah: Celerity, Potence, Presence
  • Followers of Set: Obfuscate, Presence, Serpentis
  • Gangrel: Animalism, Fortitude, Protean
  • Giovanni: Dominate, Necromancy, Potence
  • Malkavians: Auspex, Obfuscate, Dementation or Dominate (See rules below)
  • Nosferatu: Animalism, Obfuscate, Potence
  • Toreador: Auspex, Celerity, Presence
  • Tremere: Auspex, Dominate, Thaumaturgy
  • Ventrue: Dominate, Fortitude, Presence
  • Caitiff: See Caitiff rules
  • Lasombra (Antitribu): Potence, Obtenebration, Dominate
  • There are merits available in CG that may alter the above rule. In the case of the vampire merit Additional Discipline, a vampire may take an additional discipline that is not in-clan. This merit costs 5 points, and grants access of universal disciplines which are Celerity, Obfuscate, Potence, Presence, Animalism, Fortitude, Dominate and Auspex. The merit does not grant availability for clan-specific disciplines such as Quietus, Serpentis, Protean, Necromancy, Dementation, Thaumaturgy or Obtenebration. clan-soecific disciplines can only be gained through IC story.

    Another situation where a characters disciplines may not follow the above rule is in regard to the Tremere-specific flaw, Thaumaturgically Inept. This is a -5 point flaw and restricts the Tremere from using the discipline Thaumaturgy.

    When it comes to learning disciplines ICly, players should remember that ICA=ICC, and that in the case of heavily guarded disciplines such as Serpentis, Thaumaturgy or Necromancy there may be additional consequences to possessing said disciplines.