Psychic Resources

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Note

Rarely does a mortal possess more than a single type of Numina, either Hedge Magic or Psychic Phenomena. The limitations of the mortal condition seem to make it impossible to learn both. Numina powers are costly to learn, and some of them operate under very different and perhaps even opposing paradigms. Learning too much puts a strain on a character’s understanding of the world and may damage the foundation of her sanity or physical well-being. (Reword)

Important Notes

  • Characters receive 150 starting XP.
  • Psychic Powers have significant House Rulings.
  • Mortals can undergo a 'becoming' through RP.
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