Difference between revisions of "Vampire Disciplines"
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This is the page lists all of the vampire disciplines covered on Carpe Noctum, as well as any related houserules, roll information. | This is the page lists all of the vampire disciplines covered on Carpe Noctum, as well as any related houserules, roll information. | ||
Revision as of 23:03, 1 July 2023
This is the page lists all of the vampire disciplines covered on Carpe Noctum, as well as any related houserules, roll information.
Additional Notes
- There are merits available in CG that may alter the rules outlining the disciplines a character begins with. In the case of the vampire merit Additional Discipline, a vampire may take an additional discipline that is not in-clan. This merit costs 5 points, and grants access of universal disciplines which are Celerity, Obfuscate, Potence, Presence, Animalism, Fortitude, Dominate and Auspex. The merit does not grant availability for clan-specific disciplines such as Quietus, Serpentis, Protean, Necromancy, Dementation, Thaumaturgy or Obtenebration. clan-soecific disciplines can only be gained through IC story.
- Another situation where a characters disciplines may not follow the above rule is in regard to the Tremere-specific flaw, Thaumaturgically Inept. This is a -5 point flaw and restricts the Tremere from using the discipline Thaumaturgy.
- When it comes to learning disciplines ICly, players should remember that ICA=ICC, and that in the case of heavily guarded disciplines such as Serpentis, Thaumaturgy or Necromancy there may be additional consequences to possessing said disciplines.
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