Brujah

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Based in their hidden fortress Alamut in the Middle East, they are traditionally seen by Western Kindred as dangerous assassins and diablerists, but in truth they are guardians, warriors, and scholars who seek to distance themselves from the Jyhad. Throughout their history, they have remained a self-sufficient and independent clan, although they have recently joined the Camarilla.

The Assamites draw most of their childer from the Middle East, North Africa, and surrounding areas, but this does not mean they are all Arab. They also Embrace childer from the Indian subcontinent, Persians, Turks, Malays, Central Asia groups such as the Uzbeks and Kazaks, and various Mediterranean groups. Assamites from European or far Eastern ethnic groups are not unheard of, but are uncommon.

Creation Notes

Brujah are usually — though not exclusively — drawn from mortals with violent or ungovernable personalities. Their Natures and Demeanors are often similar, as Brujah have little use for guile. They lean toward physical Attributes, with Social and Mental about equal afterwards. Many favor Skills and Talents, but most respect the Knowledges that make them more than just thugs. Contacts, Allies, and Herd are common Backgrounds.

Weaknesses

The same passions that inspire Brujah to greatness or depravity, left unchecked, can send them into incandescent rages: The difficulties of rolls to resist or guide frenzy (VtM, p.298) are two higher than normal. Additionally, a Brujah may never spend Willpower to avoid frenzy, though he may spend a point of Willpower to end a frenzy that has already begun.

Center

Clan Details

Primogen: Unknown


Plural: Brujah


Pronounce: BROO-hah or BROO-zhah


Faction: Camarilla


Disciplines: Celerity, Potence, Presence