Psychic Resources

From Carpe Noctem
Revision as of 23:59, 1 July 2023 by Hierophant (talk | contribs)
Jump to: navigation, search

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam ac orci ac turpis imperdiet interdum malesuada non enim. Nullam et diam dui, vitae suscipit dui. Duis non nunc diam, a bibendum lorem. Cras semper mollis dui sed imperdiet. Donec interdum, est hendrerit porta gravida, ipsum est condimentum mauris, eu dictum erat eros non quam. Vestibulum gravida quam dolor, convallis vulputate elit. Maecenas in odio ac augue lacinia luctus et at dui. Praesent at mi augue, non convallis leo. Ut gravida congue neque, in blandit ante elementum non. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam ac orci ac turpis imperdiet interdum malesuada non enim. Nullam et diam dui, vitae suscipit dui. Duis non nunc diam, a bibendum lorem. Cras semper mollis dui sed imperdiet. Donec interdum, est hendrerit porta gravida, ipsum est condimentum mauris, eu dictum erat eros non quam. Vestibulum gravida quam dolor, convallis vulputate elit. Maecenas in odio ac augue lacinia luctus et at dui. Praesent at mi augue, non convallis leo. Ut gravida congue neque, in blandit ante elementum non.

Note

Rarely does a mortal possess more than a single type of Numina, either Hedge Magic or Psychic Phenomena. The limitations of the mortal condition seem to make it impossible to learn both. Numina powers are costly to learn, and some of them operate under very different and perhaps even opposing paradigms. Learning too much puts a strain on a character’s understanding of the world and may damage the foundation of her sanity or physical well-being.

Important Notes

  • Characters receive 150 starting XP.
  • Psychic Powers have significant House Rulings.
  • Mortals can undergo a 'becoming' through RP.
  • Sphere Resources

    Inner-Sphere Closures

  • None
  • Recent Announcements

  • None at this time.