Difference between revisions of "Vampire Disciplines"

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(Created page with "While in CharGen, vampire characters receive 3 points to spend on their disciplines. The characters points must be spent on their in-clan disciplines, which have been listed b...")
 
(Additional Notes)
 
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While in CharGen, vampire characters receive 3 points to spend on their disciplines. The characters points must be spent on their in-clan disciplines, which have been listed below.  
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This is the page lists all of the vampire disciplines covered on Carpe Noctum, as well as any related houserules, roll information.
  
: <li> '''Assamite''': Celerity, Obfuscate, Quietus
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=== Additional Notes ===
: <li> '''Brujah''': Celerity, Potence, Presence
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* There are merits available in CG that may alter the rules outlining the disciplines a character begins with. In the case of the vampire merit ''Additional Discipline'', a vampire may take an additional discipline that is not in-clan. This merit costs 5 points, and grants access of universal disciplines which are Celerity, Obfuscate, Potence, Presence, Animalism, Fortitude, Dominate and Auspex. The merit does not grant availability for clan-specific disciplines such as Quietus, Serpentis, Protean, Necromancy, Dementation, Thaumaturgy or Obtenebration. Clan-specific disciplines can only be gained through IC story.
: <li> '''Followers of Set''': Obfuscate, Presence, Serpentis
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:* Another situation where a characters disciplines may not follow the above rule is in regard to the Tremere-specific flaw, ''Thaumaturgically Inept''. This is a -5 point flaw and restricts the Tremere from using the discipline Thaumaturgy.
: <li> '''Gangrel''': Animalism, Fortitude, Protean
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* When it comes to learning disciplines ICly, players should remember that ICA=ICC, and that in the case of heavily guarded disciplines such as Serpentis, Thaumaturgy or Necromancy there may be additional consequences to possessing said disciplines.
: <li> '''Giovanni''': Dominate, Necromancy, Potence
 
: <li> '''Malkavians''': Auspex, Obfuscate, Dementation or Dominate (See rules below)
 
: <li> '''Nosferatu''': Animalism, Obfuscate, Potence
 
: <li> '''Toreador''': Auspex, Celerity, Presence
 
: <li> '''Tremere''': Auspex, Dominate, Thaumaturgy
 
: <li> '''Ventrue''': Dominate, Fortitude, Presence
 
: <li> '''Caitiff''': See Caitiff rules
 
: <li> '''Lasombra (Antitribu)''': Potence, Obtenebration, Dominate
 
  
There are merits available in CG that may alter the above rule. In the case of the vampire merit ''Additional Discipline'', a vampire may take an additional discipline that is not in-clan. This merit costs 5 points, and grants access of universal disciplines which are Celerity, Obfuscate, Potence, Presence, Animalism, Fortitude, Dominate and Auspex. The merit does not grant availability for clan-specific disciplines such as Quietus, Serpentis, Protean, Necromancy, Dementation, Thaumaturgy or Obtenebration. clan-soecific disciplines can only be gained through IC story.
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<table style="width: 100%;">
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<tr>
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<td style="width: 30%; padding: 10px; vertical-align: top;">
  
Another situation where a characters disciplines may not follow the above rule is in regard to the Tremere-specific flaw, ''Thaumaturgically Inept''. This is a -5 point flaw and restricts the Tremere from using the discipline Thaumaturgy.
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== A ==
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* [[Animalism]]
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* [[Auspex]]
  
When it comes to learning disciplines ICly, players should remember that ICA=ICC, and that in the case of heavily guarded disciplines such as Serpentis, Thaumaturgy or Necromancy there may be additional consequences to possessing said disciplines.
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== B ==
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== C ==
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* [[Celerity]]
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* [[Chimerstry]]
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== D ==
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* [[Dominate]]
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* [[Dementation]]
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== E ==
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== F ==
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* [[Fortitude]]
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== G ==
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== H ==
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</td>
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<td style="width: 30%; border-left: 1px solid #ccc; padding: 10px; vertical-align: top;">
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== I ==
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== J ==
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== K ==
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== L ==
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== M ==
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== N ==
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* [[Necromancy]]
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== O ==
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* [[Obfuscate]]
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* [[Obtenebration]]
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== P ==
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* [[Potence]]
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* [[Presence]]
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* [[Protean]]
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</td>
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<td style="width: 30%; border-left: 1px solid #ccc; padding: 10px; vertical-align: top;">
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== Q ==
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* [[Quietus]]
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== R ==
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== S ==
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* [[Serpentis]]
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== T ==
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* [[Thaumaturgy]]
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== U ==
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== V ==
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* [[Vicissitude]]
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== W ==
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== X ==
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== Y ==
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== Z ==
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</td>
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</tr>
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</table>
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------
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__NOTOC__
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[[Category:Core]] [[Category:Directory]]
  
 
[[Category:Sphere]] [[Category:Vampire]] [[Category:Core]] [[Category:Pending]]
 
[[Category:Sphere]] [[Category:Vampire]] [[Category:Core]] [[Category:Pending]]

Latest revision as of 23:06, 1 July 2023

This is the page lists all of the vampire disciplines covered on Carpe Noctum, as well as any related houserules, roll information.

Additional Notes

  • There are merits available in CG that may alter the rules outlining the disciplines a character begins with. In the case of the vampire merit Additional Discipline, a vampire may take an additional discipline that is not in-clan. This merit costs 5 points, and grants access of universal disciplines which are Celerity, Obfuscate, Potence, Presence, Animalism, Fortitude, Dominate and Auspex. The merit does not grant availability for clan-specific disciplines such as Quietus, Serpentis, Protean, Necromancy, Dementation, Thaumaturgy or Obtenebration. Clan-specific disciplines can only be gained through IC story.
  • Another situation where a characters disciplines may not follow the above rule is in regard to the Tremere-specific flaw, Thaumaturgically Inept. This is a -5 point flaw and restricts the Tremere from using the discipline Thaumaturgy.
  • When it comes to learning disciplines ICly, players should remember that ICA=ICC, and that in the case of heavily guarded disciplines such as Serpentis, Thaumaturgy or Necromancy there may be additional consequences to possessing said disciplines.

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

X

Y

Z