Difference between revisions of "Vampire Disciplines"

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(Additional Notes)
 
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While in CharGen, vampire characters receive 3 points to spend on their disciplines. The characters points must be spent on their in-clan disciplines, which have been listed below.
 
 
: <li> '''Assamite''': [[Celerity]], [[Obfuscate]], [[Quietus]]
 
: <li> '''Brujah''': [[Celerity]], [[Potence]], [[Presence]]
 
: <li> '''Followers of Set''': [[Obfuscate]], [[Presence]], [[Serpentis]]
 
: <li> '''Gangrel''': [[Animalism]], [[Fortitude]], [[Protean]]
 
: <li> '''Giovanni''': [[Dominate]], [[Necromancy]], [[Potence]]
 
: <li> '''Malkavians''': [[Auspex]], [[Obfuscate]], [[Dementation]] or [[Dominate]] (See rules below)
 
: <li> '''Nosferatu''': [[Animalism]], [[Obfuscate]], [[Potence]]
 
: <li> '''Toreador''': [[Auspex]], [[Celerity]], [[Presence]]
 
: <li> '''Tremere''': [[Auspex]], [[Dominate]], [[Thaumaturgy]]
 
: <li> '''Ventrue''': [[Dominate]], [[Fortitude]], [[Presence]]
 
: <li> '''Caitiff''': See Caitiff rules
 
: <li> '''Lasombra (Antitribu)''': [[Potence]], [[Obtenebration]], [[Dominate]]
 
 
 
 
 
This is the page lists all of the vampire disciplines covered on Carpe Noctum, as well as any related houserules, roll information.
 
This is the page lists all of the vampire disciplines covered on Carpe Noctum, as well as any related houserules, roll information.
  
 
=== Additional Notes ===
 
=== Additional Notes ===
* There are merits available in CG that may alter the rules outlining the disciplines a character begins with. In the case of the vampire merit ''Additional Discipline'', a vampire may take an additional discipline that is not in-clan. This merit costs 5 points, and grants access of universal disciplines which are Celerity, Obfuscate, Potence, Presence, Animalism, Fortitude, Dominate and Auspex. The merit does not grant availability for clan-specific disciplines such as Quietus, Serpentis, Protean, Necromancy, Dementation, Thaumaturgy or Obtenebration. clan-soecific disciplines can only be gained through IC story.  
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* There are merits available in CG that may alter the rules outlining the disciplines a character begins with. In the case of the vampire merit ''Additional Discipline'', a vampire may take an additional discipline that is not in-clan. This merit costs 5 points, and grants access of universal disciplines which are Celerity, Obfuscate, Potence, Presence, Animalism, Fortitude, Dominate and Auspex. The merit does not grant availability for clan-specific disciplines such as Quietus, Serpentis, Protean, Necromancy, Dementation, Thaumaturgy or Obtenebration. Clan-specific disciplines can only be gained through IC story.  
 
:* Another situation where a characters disciplines may not follow the above rule is in regard to the Tremere-specific flaw, ''Thaumaturgically Inept''. This is a -5 point flaw and restricts the Tremere from using the discipline Thaumaturgy.  
 
:* Another situation where a characters disciplines may not follow the above rule is in regard to the Tremere-specific flaw, ''Thaumaturgically Inept''. This is a -5 point flaw and restricts the Tremere from using the discipline Thaumaturgy.  
 
* When it comes to learning disciplines ICly, players should remember that ICA=ICC, and that in the case of heavily guarded disciplines such as Serpentis, Thaumaturgy or Necromancy there may be additional consequences to possessing said disciplines.
 
* When it comes to learning disciplines ICly, players should remember that ICA=ICC, and that in the case of heavily guarded disciplines such as Serpentis, Thaumaturgy or Necromancy there may be additional consequences to possessing said disciplines.
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== A ==
 
== A ==
 
* [[Animalism]]
 
* [[Animalism]]

Latest revision as of 23:06, 1 July 2023

This is the page lists all of the vampire disciplines covered on Carpe Noctum, as well as any related houserules, roll information.

Additional Notes

  • There are merits available in CG that may alter the rules outlining the disciplines a character begins with. In the case of the vampire merit Additional Discipline, a vampire may take an additional discipline that is not in-clan. This merit costs 5 points, and grants access of universal disciplines which are Celerity, Obfuscate, Potence, Presence, Animalism, Fortitude, Dominate and Auspex. The merit does not grant availability for clan-specific disciplines such as Quietus, Serpentis, Protean, Necromancy, Dementation, Thaumaturgy or Obtenebration. Clan-specific disciplines can only be gained through IC story.
  • Another situation where a characters disciplines may not follow the above rule is in regard to the Tremere-specific flaw, Thaumaturgically Inept. This is a -5 point flaw and restricts the Tremere from using the discipline Thaumaturgy.
  • When it comes to learning disciplines ICly, players should remember that ICA=ICC, and that in the case of heavily guarded disciplines such as Serpentis, Thaumaturgy or Necromancy there may be additional consequences to possessing said disciplines.

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

X

Y

Z