Difference between revisions of "Vampire Disciplines"

From Carpe Noctem
Jump to: navigation, search
(Additional Notes)
 
Line 2: Line 2:
  
 
=== Additional Notes ===
 
=== Additional Notes ===
* There are merits available in CG that may alter the rules outlining the disciplines a character begins with. In the case of the vampire merit ''Additional Discipline'', a vampire may take an additional discipline that is not in-clan. This merit costs 5 points, and grants access of universal disciplines which are Celerity, Obfuscate, Potence, Presence, Animalism, Fortitude, Dominate and Auspex. The merit does not grant availability for clan-specific disciplines such as Quietus, Serpentis, Protean, Necromancy, Dementation, Thaumaturgy or Obtenebration. clan-soecific disciplines can only be gained through IC story.  
+
* There are merits available in CG that may alter the rules outlining the disciplines a character begins with. In the case of the vampire merit ''Additional Discipline'', a vampire may take an additional discipline that is not in-clan. This merit costs 5 points, and grants access of universal disciplines which are Celerity, Obfuscate, Potence, Presence, Animalism, Fortitude, Dominate and Auspex. The merit does not grant availability for clan-specific disciplines such as Quietus, Serpentis, Protean, Necromancy, Dementation, Thaumaturgy or Obtenebration. Clan-specific disciplines can only be gained through IC story.  
 
:* Another situation where a characters disciplines may not follow the above rule is in regard to the Tremere-specific flaw, ''Thaumaturgically Inept''. This is a -5 point flaw and restricts the Tremere from using the discipline Thaumaturgy.  
 
:* Another situation where a characters disciplines may not follow the above rule is in regard to the Tremere-specific flaw, ''Thaumaturgically Inept''. This is a -5 point flaw and restricts the Tremere from using the discipline Thaumaturgy.  
 
* When it comes to learning disciplines ICly, players should remember that ICA=ICC, and that in the case of heavily guarded disciplines such as Serpentis, Thaumaturgy or Necromancy there may be additional consequences to possessing said disciplines.
 
* When it comes to learning disciplines ICly, players should remember that ICA=ICC, and that in the case of heavily guarded disciplines such as Serpentis, Thaumaturgy or Necromancy there may be additional consequences to possessing said disciplines.
Line 9: Line 9:
 
<tr>
 
<tr>
 
<td style="width: 30%; padding: 10px; vertical-align: top;">
 
<td style="width: 30%; padding: 10px; vertical-align: top;">
 +
 
== A ==
 
== A ==
 
* [[Animalism]]
 
* [[Animalism]]

Latest revision as of 23:06, 1 July 2023

This is the page lists all of the vampire disciplines covered on Carpe Noctum, as well as any related houserules, roll information.

Additional Notes

  • There are merits available in CG that may alter the rules outlining the disciplines a character begins with. In the case of the vampire merit Additional Discipline, a vampire may take an additional discipline that is not in-clan. This merit costs 5 points, and grants access of universal disciplines which are Celerity, Obfuscate, Potence, Presence, Animalism, Fortitude, Dominate and Auspex. The merit does not grant availability for clan-specific disciplines such as Quietus, Serpentis, Protean, Necromancy, Dementation, Thaumaturgy or Obtenebration. Clan-specific disciplines can only be gained through IC story.
  • Another situation where a characters disciplines may not follow the above rule is in regard to the Tremere-specific flaw, Thaumaturgically Inept. This is a -5 point flaw and restricts the Tremere from using the discipline Thaumaturgy.
  • When it comes to learning disciplines ICly, players should remember that ICA=ICC, and that in the case of heavily guarded disciplines such as Serpentis, Thaumaturgy or Necromancy there may be additional consequences to possessing said disciplines.

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

X

Y

Z