Difference between revisions of "Attributes"

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Attributes are traits that measure a character's innate capabilities in both the Storyteller and Storytelling systems. They are one of the three main categories of traits, alongside Skills - with which they are often combined to form dice pools - and Advantages.
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Players should be careful when selecting their attributes, as attributes are more costly and difficult to raise after approval. Raising ones attributes after approval will require RP-backed justifications across a period of time and may not be raised more than (1) level per upgrade event. In some causes, RP can also cause an attribute to be lowered, such as following a permanent injury to a limb (Dexterity or Strength) or disfigurement of the features (Appearance).
  
In both systems, the majority of characters have nine attributes, grouped into three categories: ''Physical'', ''Social'' and ''Mental''. Normal mortal humans and most animals are limited to ratings of between 1 and 5, though in extreme cases they may have attribute ratings of zero. Especially large or fast animals may have Physical attributes beyond this range, though they rarely outclass humans in the other categories.
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CN has done away with the prioritization of Attributes and instead rewards a lump sum of points for players to distribute among their attributes. Attributes all begin at 1 (unless otherwise stated by sphere rules).  
  
Supernatural creatures are often capable of raising their attributes beyond mortal capability. These greater limits may be temporarily granted by the application of supernatural powers, or permanent, as the creature's supernatural body and mind have potential beyond the limitations of mortals.  
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: <li> '''Point Distribution:'''
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:: <li> Mortals/Mortal+ Receive (13) points
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:: <li> Vampire Receive (15) points
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== About Specialties ==
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While attributes represent the broad scope of their natural ability, some characters may have more defined aspects of their attributes. The game uses Specialties to represent this refined aspect. Characters who have relevant specialties in an receive a +1 to dice rolled on tasks involving their specialized attribute. Players can purchase specialties experience points after chargen for attributes 3+.
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Characters may have 3 specialty per attribute, but only 1 specialty can be applied to a single roll. Additional specialties cost 3xp.
  
 
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!colspan="6"|Physical Attributes
 
!colspan="6"|Physical Attributes
 
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| '''Strength''' || Physical Power. Directly contributes to a character's Speed trait.  
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| '''Strength''' || Represents innate muscle power, used to determine how much they can lift, how far they can leap and how hard they can hit. Strength is used to determine damage for most combat feats.  
 
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| '''Dexterity''' || Physical Finesse. Directly contributes to a character's Speed trait, and affects a character's Defense trait.
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| '''Dexterity''' || Represents agility, speed, and coordination. This governs their ability to hit marks at a distance as well as physical grace.  
 
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|-
| '''Stamina''' || Physical Resistance. Directly contributes to a character's Health trait.
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| '''Stamina''' || Represents physical toughness, durability, resilience and overall physical health. Used to determine how much physical damage a character can take as well as how quickly they recover from injuries/illness.
 
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|-
 
!colspan="6"|Social Attributes
 
!colspan="6"|Social Attributes
 
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| '''Presence''' || Social Power.
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| '''Charisma''' || Represents the ability to impress, please and charm through the force of personality. Can be used to win trust, convey feelings like appreciation and sympathy, etc.
 
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| '''Manipulation''' || Social Finesse.
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| '''Manipulation''' || Represents the ability to convince others to view situations/others in a specific light. Can be used to persuade others, bring temporary obedience, etc.
 
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| '''Composure''' || Social Resistance; the ability to stay focused and calm under emotional pressure, and to resist emotional manipulation. Directly contributes to a character's Willpower trait, and used with Wits for perception related tasks.
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| '''Appearance''' || Represents the elements of physical appearance. Also represents the strength of attitude and body language that can appeal to others.  
 
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|-
 
!colspan="6"|Mental Attributes
 
!colspan="6"|Mental Attributes
 
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| '''Intelligence''' || Mental Power.  
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| '''Perception''' || Represents the ability to sense one's surrounding environment. This combines senses with natural instinct. Aids in detecting attempts to conceal things, as well as spotting potential ambush attempts.  
 
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| '''Wits''' || Mental Finesse. Used with Composure for perception related tasks, and affects a character's Defense trait.
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| '''Intelligence''' || Represents problem-solving and logic abilities, as well as the ability to apply learned logic.
 
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| '''Resolve''' || Mental Resistance; a character's strength of will and intellectual focus. Directly contributes to a character's Willpower trait.
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| '''Wits''' || Represents the capacity for quick thinking and the ability to respond quickly using information gathered in immediate surroundings. Governs the ability to identify clever courses of action.
 
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|-
 
|}
 
|}
  
 
[[Category:CharGen]]
 
[[Category:CharGen]]

Revision as of 17:50, 6 February 2022

Players should be careful when selecting their attributes, as attributes are more costly and difficult to raise after approval. Raising ones attributes after approval will require RP-backed justifications across a period of time and may not be raised more than (1) level per upgrade event. In some causes, RP can also cause an attribute to be lowered, such as following a permanent injury to a limb (Dexterity or Strength) or disfigurement of the features (Appearance).

CN has done away with the prioritization of Attributes and instead rewards a lump sum of points for players to distribute among their attributes. Attributes all begin at 1 (unless otherwise stated by sphere rules).

  • Point Distribution:
  • Mortals/Mortal+ Receive (13) points
  • Vampire Receive (15) points
  • About Specialties

    While attributes represent the broad scope of their natural ability, some characters may have more defined aspects of their attributes. The game uses Specialties to represent this refined aspect. Characters who have relevant specialties in an receive a +1 to dice rolled on tasks involving their specialized attribute. Players can purchase specialties experience points after chargen for attributes 3+.

    Characters may have 3 specialty per attribute, but only 1 specialty can be applied to a single roll. Additional specialties cost 3xp.

    Physical Attributes
    Strength Represents innate muscle power, used to determine how much they can lift, how far they can leap and how hard they can hit. Strength is used to determine damage for most combat feats.
    Dexterity Represents agility, speed, and coordination. This governs their ability to hit marks at a distance as well as physical grace.
    Stamina Represents physical toughness, durability, resilience and overall physical health. Used to determine how much physical damage a character can take as well as how quickly they recover from injuries/illness.
    Social Attributes
    Charisma Represents the ability to impress, please and charm through the force of personality. Can be used to win trust, convey feelings like appreciation and sympathy, etc.
    Manipulation Represents the ability to convince others to view situations/others in a specific light. Can be used to persuade others, bring temporary obedience, etc.
    Appearance Represents the elements of physical appearance. Also represents the strength of attitude and body language that can appeal to others.
    Mental Attributes
    Perception Represents the ability to sense one's surrounding environment. This combines senses with natural instinct. Aids in detecting attempts to conceal things, as well as spotting potential ambush attempts.
    Intelligence Represents problem-solving and logic abilities, as well as the ability to apply learned logic.
    Wits Represents the capacity for quick thinking and the ability to respond quickly using information gathered in immediate surroundings. Governs the ability to identify clever courses of action.