Abilities

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A characters abilities act as a measure of their capability to undertake specific kinds of tasks. While attributes measure a characters raw potential, a characters abilities represent a much more focused area of knowledge or expertise. A characters abilities let a character apply their potential in the most effective manner possible.

CN has done away with the prioritization of abilities and instead rewards a lump sum of points for players to distribute among their talents, skills and knowledges. Remember, characters may not take abilities beyond level 3 in chargen.

  • Point Distribution:
  • Mortals/Mortal+ Receive (22) points
  • Vampire Receive (27) points
  • Ability Scale

    ● Poor
    ●● Average
    ●●● Good
    ●●●● Exceptional
    ●●●●● Outstanding

    Talents

  • Alertness
  • Athletics
  • Awareness
  • Brawl
  • Empathy
  • Expression
  • Intimidation
  • Leadership
  • Streetwise
  • Subterfuge
  • Skills

  • Animal-Ken
  • Crafts
  • Drive
  • Etiquette
  • Firearms
  • Larceny
  • Melee
  • Preference
  • Stealth
  • Survival
  • Knowledges

  • Academics
  • Computer
  • Finance
  • Investigation
  • Law
  • Medicine
  • Occult
  • Politics
  • Science
  • Technology

  • About Specialties

    While abilities represent the common ability, some characters may have more defined areas of ability. The game uses Specialties to represent this refined skill. Characters who have relevant specialties in an ability receive a +1 to dice rolled on tasks involving their specialized abilities. Players can purchase specialties experience points after chargen. Characters may have up to 3 specialties in any given ability, but only 1 specialty can be applied to a single roll. Additional specialties cost 3xp.