Tremere

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In the (comparatively) little time since their founding, the Warlocks have made incredible inroads within vampiric society and are arguably the most powerful clan in the modern nights. This is due in no small part to their strict hierarchy, secretive nature, and mastery of Thaumaturgy, all of which elicit suspicion, fear, and respect from other Cainites. The Warlocks stand as a pillar of the Camarilla and are one of its main defenders, despite the fact that they exist almost as a subsect. Some even go so far as to consider themselves the evolution of vampirism, citing their extreme versatility of blood magic and lack of a true clan curse. The Final Nights have many things in store for the Tremere, however, and the more powerful they grow, the more their enemies gather – and in their bid for power, the Tremere have accumulated more enemies than most.

Creation Notes

Mental Attributes and Knowledges are prominent among the Tremere. Many have high Courage and Willpower, but are somewhat lacking in Conscience or Conviction. They often favor Backgrounds that heighten their relationship to the Clan, like Mentor, Status, and Retainers (whom an accomplished Warlock may craft from otherwise inert components).

Weaknesses

Tremere dependency on blood is even more pronounced than that of other Kindred. It takes only two draughts of another vampire’s blood for a Tremere to become blood bound instead of the normal three — the first drink counts as if the Tremere had taken two drinks. (For more information on the blood bond, see p. 286). The elders of the Clan are well aware of this, and seek to impart loyalty to the Clan by forcing all neonate Warlocks to drink of the (transubstantiated) blood of the seven Tremere elders soon after their Embrace.

Center

Clan Details

Primogen: Unknown


Plural: Tremere


Pronounce: treh-meer


Faction: Camarilla


Disciplines: Auspex, Dominate, Thaumaturgy


Active Tremere

None At This Time